Cube 2 sauerbraten visor12/30/2023 play Sauerbraten for any purpose as long as you don't blame the author(s) for any damages incurred.re-compress using different archival formats suitable for your OS (e.g., ZIP, TGZ, RPM, DEB or DMG), but any changes beyond that require the explicit permission of Wouter van Oortmerssen (aka Aardappel) or any other copyright-holder.freely distribute the Sauerbraten archive/installer unmodified on any media.You should also read the license of any media you are planning to use in any way. The engine's complete license is ZLIB, which you should read before changing any part of the game, executable, installer, readme, or any other included media. Videos: A page for collecting video material.ĭisclaimer: the information stated here (below the "Engine" and "Producing Content" headings) are suggestions. Modding Guide: Like Sauerbraten? Learn how to add features. Wiki Guidelines: For contributing and expanding the Cube Wiki. The official design notes can be found on the Sauerbraten website. There is a group working on the project on SourceForge. Unfortunately, the Eistenstern project has been discontinued. Importing MD2 and MD3 files: How to import existing models into Sauerbraten.Ĭreating Ragdolls: Information on the ragdoll editor used to create ragdolls for skeletal models.Įisenstern Modelling: Information on 3D modeling in the Sauerbraten RPG branch. Fixit Blend File: For educational purposes. MD5 from Blender to Sauerbraten: It just got easier. Hudguns with Hands via Blender: A more complex yet powerful tutorial on adding personal hudguns and hands. Static MD3 Export From Blender: A tutorial for exporting static MD3s from Blender.Īnimated MD3 Export with Tags from Blender: A slightly more difficult tutorial for exporting multiple animated and tagged MD3s from Blender. Scripting Guide: A look at the possibilites of scripting, with examples. Mapping and Editing: Itching to create? Follow these steps.ĭistributing Maps: After you finish slaving over your map, you need to distribute it.Ĭooperative Editing: Creating with others can be fun and rewarding, but there are important principles. Multiplayer Guide: How to play games online or host your own server. Singleplayer Guide: How to play games offline. Performance Guide: Things you can try to make Sauerbraten either run faster or look better. Install Guide: This describes the installation process.īeginners' Guide: How to get up and running.įAQ: View and get the answers to some commonly asked questions. Little things that many FPS games of the time insisted on not doing because of "immersion", but MMOs had proven that informative, clear gameplay was more important than immersion.The Readme: The first place you should look for information on setting up the game. Cute related features are how chat text similarly appears over the speaker's head. Now, of course, nobody would dream of putting the art over the multiplayer experience like that. back then, games were resistent to just sticking the user's name over the player model and uglying up their game. Sauerbraten/Cube2 made that informal thing formal by including it in in-game announcements.Īnd the on-screen text. It was always silly that, in old twitch-FPS arena games, the gameplay was heavily based around memorizing the spawn locations and times of the major pickups. For example, the announcer loudly notifying you when a major powerup is about to drop. While people tend to focus on the mapping and the stripped-down Quake gameplay, I think there are some subtle innovations that Sauerbraten did that are unrecognized. A good 15 years ago now I helped to run the mapping site for it (Quadropolis) on a Drupal instance. Ecstatic to see this project still alive.
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